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"In space, no one can hear you meow."

portfolioSpaceCats.gif
  • Top Down Arcade Shooter

  • Unity

  • PC

  • Role: Lead Scripter

  • Team:

    • Designer 1

    • Artists 3

I was the scripter for Space Cats!, an ACC Summer Game Jam game created in less than 3 days!

I took on a few roles for this project. First I was the lead scripter. I designed and created all the scripts for the game. I also lead the brainstorming session on day one that helped come up with the concepts and I also came up with the tag line.

I also wrote documentation for the game for both the team and myself.

SCRIPTING SAMPLES

Unity C# Script

NPC Controller

Enemy AI

HUD Tracker

The NPC Cat Crew Controller was created to control all the aspects of the npc.

It first creates its own random direction and spin to give each one a unique place in the game when it is created.

Next, it will check if the player or if the Enemy has collided with it.

If the player has collided with it the player gets points! And then the npc disappears.

If the Enemy collides with it then it becomes captured and attached to the enemy ship.

The Enemy AI script was created to control the enemy states and what to do during each one.

State Seek: The AI looks for cat crew to go to and then heads to them.

State Escape: When it captures a cat crew it heads for the nearest wormhole to escape!

The HUD Tracker was created to help the player see where objects are when they are off screen.

Each Tracker is placed on an object that is to be tracked. Like Fish-ships, cat crews, and Wormholes! Each object off screen will appear as an icon on the edge of the screen.

The tracker also will tell the player which cat crew have been captured by turning the icon from white to red.

Unity Project Files

© 2018 Chad Brauneck

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